Variable actionDescriptionsSlowConst
action
Descriptions
Slow
: { 0
: Action<[ItemNearby, [OptionalItemArrayNearby, Undefined]], default<number>, void, IDisassembleCanUse, [default, (undefined | default)[]?]>; 1
: Action<[[ItemInventory, Undefined]], default<number>, void, IPickUpCanUse, [default?]>; 10
: Action<[], default<number>, void, IActionUsable, []>; 100
: Action<[[ItemInventory, Undefined], [Tile, Undefined]], default | default<number>, void, IGatherCanUse, [default?, default?]>; 101
: Action<[], default<number>, void, IToggleHitchCanUse, []>; 102
: Action<[[ItemNearby, Doodad, Undefined]], default<number>, void, ToggleVehicleCanUse, [(default | default)?]>; 103
: Action<[[Doodad, Undefined], [Boolean, Undefined]], default<number>, undefined | true, IToggleDoorCanUse, [default?, boolean?]>; 104
: Action<[[Container, NPCNearby, Undefined], [Boolean, Undefined]], default<number>, void, IToggleContainerCanUse, [(default | IContainer)?, boolean?]>; 105
: Action<[String, Object], default<number>, void, IActionUsable, [string, any?]>; 106
: Action<[Object], default<number>, void, IActionUsable, [any?]>; 107
: Action<[[Vector2Array, Undefined], [Boolean, Undefined]], default<number>, void, IActionUsable, [IVector2[]?, boolean?]>; 109
: Action<[ItemInventory, [ItemInventory, Undefined]], default<number>, void, IAbsorbCanUse, [default, default?]>; 11
: Action<[[ItemNearby, Doodad, Undefined], [RestType, Undefined]], default<number>, void, IRestCanUse, [(default | default)?, RestType?]>; 110
: Action<[ItemInventory, [ItemInventory, Undefined]], default<number>, void, IExudeCanUse, [default, default?]>; 111
: Action<[[ItemInventory, Undefined]], default<number>, void, ITillCanUse, [default?]>; 112
: Action<[[ItemInventory, Undefined]], default<number>, void, ITillCanUse, [default?]>; 113
: Action<[[ItemNearby, Doodad, Undefined]], default<number>, void, ToggleVehicleCanUse, [(default | default)?]>; 114
: Action<[String, Tile], default<number>, void, IActionUsable, [string, default]>; 115
: Action<[NPC], default<number>, void, IActionUsable, [default]>; 116
: Action<[[Doodad, Undefined], [Boolean, Undefined]], default<number>, undefined | true, IToggleDoorCanUse, [default?, boolean?]>; 117
: Action<[ItemNearby], default<number>, void, IActionUsable, [default]>; 118
: Action<[Human], default<number>, void, IActionUsable, [default<number>]>; 119
: Action<[NPCNearby, [Island, Vector2, Undefined], [Integer32, Undefined]], default<number>, void, IShipToIslandCanUse, [default, (default | IVector2)?, number?]>; 12
: Action<[ItemNearby], default<number>, void, IConsumeItemCanUse, [default]>; 120
: Action<[ItemInventory], default<number>, void, ICageCreature, [default]>; 121
: Action<[ItemInventory], default<number>, void, ISummonAction, [default]>; 122
: Action<[Integer32], default<number>, void, ISetCreatureAiCanUse, [number]>; 123
: Action<[[Undefined, Integer32]], default, void, IActionUsable, [number?]>; 124
: Action<[ItemInventory], default<number>, void, IUncageCanUse, [default]>; 125
: Action<[NPCNearby, [Undefined, Integer32]], default<number>, void, INPCInteractUsable, [default, number?]>; 13
: Action<[[ItemInventory, Undefined]], default<number>, void, IDigCanUse, [default?]>; 14
: Action<[[ItemNearby, Doodad, Undefined]], default<number>, void, ToggleVehicleCanUse, [(default | default)?]>; 15
: Action<[ItemNearby], default<number>, void, IGatherLiquidCanUse, [default]>; 16
: Action<[ItemInventory], default<number>, void, ICastCanUse, [default]>; 17
: Action<[ItemInventory], default<number>, void, ILockpickCanUse, [default]>; 18
: Action<[ItemNearby, [ItemNearby, Doodad, Undefined]], default<number>, void, IRepairCanUse, [default, (default | default)?]>; 19
: Action<[ItemNearby], default<number>, void, { usable
: true; }, [default]>; 2
: Action<[[ItemInventory, Undefined], [AttackType, Undefined], [ItemInventory, Undefined]], default<number>, void, IAttackCanUse, [default?, AttackType?, default?]>; 20
: Action<[ItemNearby], default<number>, void, { usable
: true; }, [default]>; 21
: Action<[ItemNearby, [ItemNearby, Undefined]], default<number>, void, IReinforceCanUse, [default, default?]>; 22
: Action<[[ItemInventory, Undefined], [Tile, Undefined]], default | default<number>, void, IGatherCanUse, [default?, default?]>; 23
: Action<[ItemInventory], default<number>, void, IStokeFireCanUse, [default]>; 24
: Action<[ItemNearby], default<number>, void, IPourCanUse, [default]>; 25
: Action<[ItemInventory], default<number>, void, IPlantCanUse, [default]>; 26
: Action<[ItemNearby], default<number>, void, IActionUsable, [default]>; 27
: Action<[ItemInventory], default<number>, void, IIgniteCanUse, [default]>; 28
: Action<[ItemNearby, [Tile, Undefined]], default<number>, void, IBuildCanUse, [default, default?]>; 29
: Action<[[Container, NPCNearby, Undefined], [Boolean, Undefined]], default<number>, void, IToggleContainerCanUse, [(default | IContainer)?, boolean?]>; 3
: Action<[[ItemInventory, Undefined], [AttackType, Undefined], [ItemInventory, Undefined]], default<number>, void, IAttackCanUse, [default?, AttackType?, default?]>; 30
: Action<[ItemNearby, [ItemNearby, Undefined]], default<number>, void, IPreserveCanUse, [default, default?]>; 31
: Action<[ItemNearby], default<number>, void, { usable
: true; }, [default]>; 32
: Action<[ItemNearby], default<number>, void, IConsumeItemCanUse, [default]>; 33
: Action<[ItemNearby], default<number>, void, { usable
: true; }, [default]>; 34
: Action<[[ItemNearby, Undefined], [Boolean, Undefined]], default, void, ISailToCivilizationCanUse, [default?, boolean?]>; 35
: Action<[ItemInventory, [ItemInventory, Undefined]], default<number>, void, ITransmogrifyCanUse, [default, default?]>; 36
: Action<[ItemInventory], default<number>, void, IAttackCloseUpCanUse | IAttackThrowItemCanUse | IAttackRangedWeaponCanUse, [default]>; 37
: Action<[ItemInventory], default<number>, void, { usable
: true; }, [default]>; 38
: Action<[[Undefined, ItemNearby, Doodad]], default<number>, void, IActionUsable, [(default | default)?]>; 39
: Action<[ItemNearby], default<number>, void, { usable
: true; }, [default]>; 4
: Action<[ItemInventory, [ItemInventory, Undefined], [ItemNearby, Undefined], [ItemNearby, Undefined], [ItemNearby, Undefined]], default<number>, void, IStartFireCanUse, [default, default?, default?, default?, default?]>; 40
: Action<[ItemNearby, [ItemNearby, Undefined]], default<number>, void, IDismantleCanUse, [default, default?]>; 41
: Action<[ItemNearby], default<number>, void, IPourOnYourselfCanUse, [default]>; 42
: Action<[ItemInventory], default<number>, void, { usable
: true; }, [default]>; 43
: Action<[], default<number>, void, IPetCanUse, []>; 44
: Action<[], default<number>, void, ITameCanUse, []>; 45
: Action<[], default<number>, void, IReleaseCanUse, []>; 46
: Action<[ItemInventory], default<number>, void, IHealOtherCanUse, [default]>; 47
: Action<[ItemNearby], default<number>, void, { usable
: true; }, [default]>; 48
: Action<[ItemNearby], default<number>, void, { usable
: true; }, [default]>; 49
: Action<[[Doodad, Undefined], [Boolean, Undefined]], default<number>, undefined | true, IToggleDoorCanUse, [default?, boolean?]>; 5
: Action<[ItemInventory], default<number>, void, IButcherCanUse, [default]>; 50
: Action<[[Doodad, Undefined], [Boolean, Undefined]], default<number>, undefined | true, IToggleDoorCanUse, [default?, boolean?]>; 51
: Action<[ItemNearby, ItemInventory], default<number>, void, IAddFuelCanUse, [default, default]>; 52
: Action<[ItemInventory], default<number>, void, IGraspCanUse, [default]>; 53
: Action<[], default<number>, void, IActionUsable, []>; 54
: Action<[], default<number>, void, IPickUpAllItemsCanUse, []>; 55
: Action<[ItemInventory], default<number>, void, IOfferCanUse, [default]>; 56
: Action<[[Undefined, ItemNearby, ItemArrayNearby, ItemType], [Undefined, Quality], [Undefined, String], [Undefined, Integer32], [Undefined, Container]], default<number>, void, { into
: undefined | IContainer; items
: default[]; tile
: default; usable
: true; }, [(default | ItemType | default[])?, Quality?, string?, number?, IContainer?]>; 57
: Action<[], default<number>, void, IJumpCanUse, []>; 58
: Action<[Direction], default<number>, void, { usable
: true; }, [None | East | North | West | South]>; 59
: Action<[Vector2, [Direction, Undefined]], default<number>, void, { usable
: true; }, [IVector2, (None | East | North | West | South)?]>; 6
: Action<[ItemInventory], default<number>, void, ISetDownCanUse, [default]>; 60
: Action<[Direction, [Integer32, Undefined]], default<number>, void, { usable
: true; }, [None | East | North | West | South, number?]>; 61
: Action<[], default<number>, void, { usable
: true; }, []>; 62
: Action<[], default<number>, void, IDrinkInFrontCanUse, []>; 63
: Action<[ItemNearby, EquipType], default<number>, boolean, IEquipCanUse, [default, EquipType]>; 64
: Action<[[ItemInventory, Undefined]], default<number>, void, IActionUsable, [default?]>; 65
: Action<[[ItemNearbyIncludingTradeContainer, Undefined], [Container, Undefined], [ItemType, Undefined], [Quality, Undefined], [String, Undefined]], default<number>, void, MoveItemCanUse, [default?, IContainer?, ItemType?, Quality?, string?]>; 66
: Action<[ItemType, [ItemArrayNearby, Undefined], [ItemArrayNearby, Undefined], [ItemNearby, Undefined], [Boolean, Undefined]], default<number>, void, ICraftCanUse, [ItemType, default[]?, default[]?, default?, boolean?]>; 67
: Action<[[ItemInventory, Undefined]], default<number>, void, ITillCanUse, [default?]>; 68
: Action<[[ItemNearby, Doodad, Creature, NPC], String], default<number>, void, IActionUsable, [default | default | default | default, string]>; 69
: Action<[[ItemInventory, Undefined], [Tile, Undefined]], default | default<number>, void, IHarvestCanUse, [default?, default?]>; 7
: Action<[ItemNearby], default<number>, void, IConsumeItemCanUse, [default]>; 70
: Action<[ItemNearby], default<number>, void, IReadCanUse, [default]>; 71
: Action<[[Container, NPCNearby, Undefined], [Boolean, Undefined]], default<number>, void, IToggleContainerCanUse, [(default | IContainer)?, boolean?]>; 72
: Action<[ItemInventory], default<number>, void, ISmotherFireCanUse, [default]>; 73
: Action<[NPCNearby], default<number>, void, INPCInteractUsable, [default]>; 74
: Action<[ItemNearby, [Tile, Undefined]], default<number>, void, IBuildCanUse, [default, default?]>; 75
: Action<[ItemNearby], default<number>, void, IConsumeItemCanUse, [default]>; 76
: Action<[], default<number>, void, IToggleHitchCanUse, []>; 77
: Action<[], default<number>, void, IToggleHitchCanUse, []>; 78
: Action<[ItemNearby], default<number>, void, IAttachContainerCanUse, [default]>; 79
: Action<[[Doodad, Undefined]], default<number>, void, IDetachContainerCanUse, [default?]>; 8
: Action<[ItemNearby], default<number>, void, IConsumeItemCanUse, [default]>; 80
: Action<[ItemNearby, [ItemNearby, Undefined]], default<number>, void, IRefineCanUse, [default, default?]>; 81
: Action<[[ItemInventory, Undefined]], default<number>, void, IPickUpExcrementCanUse, [default?]>; 82
: Action<[[ItemInventory, Undefined]], default<number>, void, ITestDepthCanUse, [default?]>; 83
: Action<[ItemNearby, [ItemNearby, Undefined]], default<number>, void, IEnchantCanUse, [default, default?]>; 84
: Action<[ItemInventory], default<number>, void, { usable
: true; }, [default]>; 85
: Action<[[ItemInventory, Undefined], [AttackType, Undefined], [ItemInventory, Undefined]], default<number>, void, IAttackCanUse, [default?, AttackType?, default?]>; 86
: Action<[[ItemNearbyIncludingTradeContainer, Undefined], [Container, Undefined], [ItemType, Undefined], [Quality, Undefined], [String, Undefined]], default<number>, void, MoveItemCanUse, [default?, IContainer?, ItemType?, Quality?, string?]>; 87
: Action<[], default, void, IRespawnCanUse, []>; 88
: Action<[ItemNearby, Boolean], default<number>, void, IActionUsable, [default, boolean]>; 89
: Action<[ItemNearby, Boolean], default<number>, void, IActionUsable, [default, boolean]>; 9
: Action<[[ItemNearby, Doodad, Undefined], [RestType, Undefined]], default<number>, void, IRestCanUse, [(default | default)?, RestType?]>; 90
: Action<[Container, [UnsignedInteger32NumberArray, Undefined]], default<number>, void, IActionUsable, [IContainer, number[]?]>; 91
: Action<[Integer32, [Boolean, Integer32]], default, void, IActionUsable, [number, number | boolean]>; 92
: Action<[ItemNearby, [ItemNearby, Undefined]], default<number>, void, IUpgradeCanUse, [default, default?]>; 93
: Action<[ItemInventory, [ItemInventory, Undefined]], default<number>, void, IEnhanceCanUse, [default, default?]>; 94
: Action<[ItemInventory], default<number>, void, IShootCanUse, [default]>; 95
: Action<[ItemInventory, [ItemInventory, Undefined]], default<number>, void, IAlterCanUse, [default, default?]>; 96
: Action<[Integer32, Integer32, [Integer32, Undefined]], default<number>, void, ISailToIslandCanUse, [number, number, number?]>; 98
: Action<[Island, String], default<number>, void, IActionUsable, [default, string]>; 99
: Action<[[ItemInventory, Undefined], [Tile, Undefined]], default | default<number>, void, IGatherCanUse, [default?, default?]>; } = ...
It's recommended to use just the "actionDescriptions" export if possible. Otherwise you're going to slow down your IDE