Hierarchy

Properties

[SYMBOL_STAT_TYPE]?: Stat
bonus?: number

A bonus value added to be added to max and value.

canExceedMax?: true

If set to true, when the value changes it isn't clamped to the max. EG: max in this case will usually only be useful visually

changeAmount?: number

The amount the value should change by when the changeTimer reaches 0. When not provided, defaults to 1.

changeTimer?: number

The number of turns remaining until the stat changes.

changeTimerSpeed?: number

The speed the change timer decreases. When undefined, 1 is used.

max?: number
nextChangeTimer?: number

The value changeTimer will be reset to when it reaches 0.

oldValue?: number
percent: number
type?: Stat
value: number

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