Optional
Readonly
[SYMBOL_Optional
bonusOptional
canIf set to true
, when the value
changes it isn't clamped to the max
.
EG: max
in this case will usually only be useful visually
Optional
changeThe amount the value should change by when the changeTimer
reaches 0
.
When not provided, defaults to 1
.
Optional
changeThe number of turns remaining until the stat changes.
Optional
changeThe speed the change timer decreases. When undefined
, 1
is used.
Optional
Readonly
maxOptional
Readonly
nextThe value changeTimer
will be reset to when it reaches 0
.
Optional
oldOptional
Readonly
typeGenerated using TypeDoc
A bonus value added to be added to
max
andvalue
.