Hierarchy

  • IMultiplayerRunSafelyOptions

Properties

isSynced: boolean
pauseGame?: PauseSource
pauseIncomingPacketProcessing?: boolean
showLoadingScreen?: {
    args?: any[];
    disableDelayAfter?: boolean;
    excludeTargets?: PacketTarget;
    hostInitiatesHide?: boolean;
    load: Load;
}

Type declaration

  • Optional args?: any[]
  • Optional disableDelayAfter?: boolean
  • Optional excludeTargets?: PacketTarget
  • Optional hostInitiatesHide?: boolean
  • load: Load
suppressSyncChecks?: boolean

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