Asynchronously triggered before a mod is initialized.
Internally, this is used for mod registrations.
Asynchronously triggered before a mod is loaded (when a world is loaded).
Called when a mod is setup. (Modders — Don't use this, just run code in your constructor.)
Internally, this is used for some mod registrations.
Called after a mod is unloaded. (A world is exited)
Internally, this is used to clean up some mod registrations.
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Asynchronously triggered before a mod is initialized.
Internally, this is used for mod registrations.