Hierarchy

  • IModEvents

Methods

  • Asynchronously triggered before a mod is initialized.

    Internally, this is used for mod registrations.

    Returns any

  • Asynchronously triggered before a mod is loaded (when a world is loaded).

    Internally, this is used for mod registrations.

    Returns any

  • Called when a mod is setup. (Modders — Don't use this, just run code in your constructor.)

    Internally, this is used for some mod registrations.

    Returns any

  • Called after a mod is unloaded. (A world is exited)

    Internally, this is used to clean up some mod registrations.

    Returns any

  • Returns any

  • Returns any

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