Optional
degradeOptional
doodadOptional
doodadA decimal value, 0 for no doodad spawn chance, 1 for 100% doodad spawn chance. Doodads that can spawn on each tile are set in the doodad description's "spawnOnWorldGen" property.
Optional
doodadOptional
itemA decimal value, 0 for no item spawn chance, 1 for 100% item spawn chance. Items that can spawn on each tile are set in the item description's "spawnOnWorldGen" property.
Optional
mapOptional
overlapSet to true to make sure this template overlaps any other template under it. Useful for glaciers in specific since we don't want them merging with rocks/mountain faces.
Optional
skeletalA decimal value, 0 for no skeletal remains spawn chance, 1 for 100% skeletal remains spawn chance. Skeletal remains will only spawn on flooring terrain types.
Optional
tilledGenerated using TypeDoc
A decimal value, 0 for no degradation, 1 for 100% degradation (basically as if there was no template).