Hierarchy

Properties

aberrantResource?: ICorpseResourceDrop[]
animated?: boolean
carve?: boolean
createOnButcher?: Partial<ICorpseCreateOnSideEffects> & {
    message?: default;
}

Things to do when a corpse is butchered

createOnDecay?: Partial<ICorpseCreateOnSideEffects>

Things to do when a corpse decays

damage?: number
decay?: number
isFlammable?: boolean
isTall?: boolean
lightColor?: IRGB
lightSource?: boolean
modIndex?: number

Do not provide or modify this value, only reference it. This is set by the modding system during the process of registration.

resource?: ICorpseResourceDrop[]
respawns?: boolean
skill?: SkillType

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