Hierarchy

Properties

ai: AiType
breakAway: boolean
combatNote?: any[]
creatureHitRange: IRange
damageEquipment: boolean
damageScale: number
damagedVehicle?: default
effectiveness: number
enemy: default | default<number>
enemyDefense: number
hidden: false
maxParryingMultiplier: number
pityPointOfDamageChance: number
willAttack: true

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