Readonly actionReadonly executorReadonly hasReadonly lastReadonly typeRest ...items: (undefined | default)[]Rest ...skills: [skill: SkillType, multiplier?: number, actionTier?: number, bypass?: true][]Optional multiplier: numberOptional actionTier: numberOptional bypass: trueChecks to see if a protected item can be used
Check if a creature on a tile and blocking the execution of the action
When checking before the action is being executed: true if a creature is on a tile and that creature is not hidden, false otherwise
When checking when the action is being execute true if a creature is on a tile, false otherwise
Removes all items added via addItems
Removes specific items added by addItems
Rest ...items: (undefined | default)[]Optional replace: booleanOptional data: numberOptional count: numberOptional inFront: booleanOptional inFront: booleanOptional turnType: TurnTypeFlagOptional inFront: booleanOptional skill: SkillTypeOptional actionTier: numberOptional updateFov: booleanGenerated using TypeDoc
The items passed to this method will be registered as items potentially to be damaged when the action completes.