Hierarchy

  • ILockedChest

Properties

guardiansSpawned?: number

Number of potential guardian group creatures spawned when unlocking the chest.

lockPickingDifficulty?: number

Modifies the difficulty when attempting to lockpick the locked doodad based on skill checks.

lootGroups?: LootGroupType[]

Loot groups that gets generated inside a chest.

lootQuality?: number

Modifies the quality of the items in the chest based on itemManager.getRandomQuality(). The higher the better.

unlockedDoodadType?: DoodadType

Doodad type that it gets reverted to when unlocked.

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