Optional
guardiansOptional
lockModifies the difficulty when attempting to lockpick the locked doodad based on skill checks.
Optional
lootLoot groups that gets generated inside a chest.
Optional
lootModifies the quality of the items in the chest based on itemManager.getRandomQuality(). The higher the better.
Optional
unlockedDoodad type that it gets reverted to when unlocked.
Generated using TypeDoc
Number of potential guardian group creatures spawned when unlocking the chest.