Hierarchy

Properties

decayMax?: number

number of game ticks until decay

imageCount?: number

The number of alternate textures that this image has. Not supported for most things.

imagePath?: string

A replacement image to use. Used in modding.

preservationChance?: number

Chance that things will decay inside it

skillUse?: SkillType
spawnOnWorldGen?: OptionalDescriptions<BiomeType, OptionalDescriptions<WorldZ, OptionalDescriptions<TerrainType, number>>>
storeDecay?: boolean

Set to true if we want to store decay, but not have it active (in the case of torches)

weightCapacity?: number

container maximum weight

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