default: default<{
    action: Eat | DrinkItem | Heal | Cure | HealOther;
    description: Readonly<IItemDescription>;
    details: Set<symbol>;
    entityType: Item;
    onConsume: any;
    quality: Quality;
    skill: undefined | SkillType;
    type: ItemType;
    union: IUseInfoBase<default, Eat | DrinkItem | Heal | Cure | HealOther>;
    value?: default;
}, Eat | DrinkItem | Heal | Cure | HealOther, {
    getSkillBonus: ((...args: []) => number);
} & {
    getQualityBonus: ((...args: []) => number);
} & {
    getMagicalBonus: ((...args: []) => number);
} & {
    getPotencyBonuses: ((...args: [stat: Stat]) => undefined | {
        amount: number;
        items: default[];
    });
} & {
    generateUseConsumeTooltip: ((...args: []) => ((tooltip: default, stat: Stat, base: number) => default));
}, default>

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