default: Action<[[Undefined, Creature], [Undefined, ItemInventory], default<AiType, "Attack" | "Pacified" | "None" | "Idle" | "Neutral" | "Scared" | "Hostile" | "Fearless" | "HostileFearless" | "Alerted" | "Waiting" | "Hidden" | "CanSwapWith" | "CanSwapLayers" | "FollowClose" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], default<unknown, number, NPC | Player>, void, ISetCreatureAiCanUse, [undefined | default, undefined | default, AiType]>

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