default: Action<[[Undefined, ItemInventory], [Undefined, default<AttackType, "MeleeWeapon" | "HandToHand" | "RangedWeapon" | "ThrowItem">], [Undefined, ItemInventory]], default<unknown, number, NPC | Player>, void, IAttackCanUse, [default?, (MeleeWeapon | HandToHand | RangedWeapon | ThrowItem)?, default?]>

Generated using TypeDoc