Optional Readonly [SYMBOL_Optional bonusOptional canIf set to true, when the value changes it isn't clamped to the max.
EG: max in this case will usually only be useful visually
Optional changeThe amount the value should change by when the changeTimer reaches 0.
When not provided, defaults to 1.
Optional changeThe number of turns remaining until the stat changes.
Optional changeThe speed the change timer decreases. When undefined, 1 is used.
Optional Readonly maxOptional Readonly nextThe value changeTimer will be reset to when it reaches 0.
Optional oldOptional Readonly typeGenerated using TypeDoc
A bonus value added to be added to
maxandvalue.