Interface IActionBarSlotData
Properties
Optional
actionId
Optional
useHovered
useHovered?: true
Optional
useOnHoveredTile
useOnHoveredTile?: true
Optional
useOnMove
useOnMove?: true
Optional
using
using
?: Omit<IUsableActionPossibleUsing, "fromTile" | "vehicle" | "npc" | "doodad" | "item" | "creature" | "targetTile"> & { creature
?: [id
: number, type
: Creature, context
?: ReferenceContext, islandId
?: `${number},${number}`, objectId
?: number]; doodad
?: [id
: number, type
: Doodad, context
?: ReferenceContext, islandId
?: `${number},${number}`, objectId
?: number]; fromTile
?: number; item
?: [id
: number, type
: Item, context
?: ReferenceContext, islandId
?: `${number},${number}`, objectId
?: number]; npc
?: [id
: number, type
: NPC, context
?: ReferenceContext, islandId
?: `${number},${number}`, objectId
?: number]; targetTile
?: number; vehicle
?: [id
: number, type
: Doodad, context
?: ReferenceContext, islandId
?: `${number},${number}`, objectId
?: number]; }