Hierarchy

  • IActionBarSlotData

Properties

actionId?: ActionId
useHovered?: true
useOnHoveredTile?: true
useOnMove?: true
using?: Omit<IUsableActionPossibleUsing, "fromTile" | "vehicle" | "npc" | "doodad" | "item" | "creature" | "targetTile"> & {
    creature?: [id: number, type: Creature, context?: ReferenceContext, islandId?: `${number},${number}`, objectId?: number];
    doodad?: [id: number, type: Doodad, context?: ReferenceContext, islandId?: `${number},${number}`, objectId?: number];
    fromTile?: number;
    item?: [id: number, type: Item, context?: ReferenceContext, islandId?: `${number},${number}`, objectId?: number];
    npc?: [id: number, type: NPC, context?: ReferenceContext, islandId?: `${number},${number}`, objectId?: number];
    targetTile?: number;
    vehicle?: [id: number, type: Doodad, context?: ReferenceContext, islandId?: `${number},${number}`, objectId?: number];
}

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