Hierarchy

  • ITerrainLoot

Properties

defaultItem?: ItemType
disableWaterRouting?: boolean
doodadGather?: DoodadType

Set to a doodad type to allow gathering from the terrain as a doodad (in its ripening stage) like in the case of grass.

doodadTileChange?: TerrainType

When set, the terrain will change to this type when the tile is gathered from as a doodad (via doodadGather).

items?: ITerrainLootItem[] | OptionalDescriptions<BiomeType, ITerrainLootItem[]>

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