Hierarchy

  • IGameOptionsStatus

Properties

effectMultiplier: number

Decrease or increase the effect of the... effect.

intervalMultiplier: number

A multiplier for the number of ticks between effect ticks.

passChanceMultiplier: number

A multiplier for the chance of this status effect to be passed each turn.

startWith: boolean

Whether every player starts with this status effect.

untreatable: boolean

Whether this status effect is untreatable (IE: it must pass naturally)

Generated using TypeDoc