The chance of a bonus property. Is checked once for each additional property, stopping whenever it fails to add one.
For example, given a chance of 0.5:
Whether bonus chances also take the "contextual multiplier" into account (based on skill, island distance, etc.)
The chance for magical properties to be generated on an item of this quality.
When spawning an item with magical properties, this is the minimum number it will spawn with.
Whether to randomize the magical properties as a flat range chance instead of applying bonusChance for every additional property.
Generated using TypeDoc
The maximum number of additional magical properties the item could spawn with.