Hierarchy

Properties

dueToAction?: boolean
multiplayerLoadingDescription?: MultiplayerLoadingDescription
onProgress?: ((progess: number) => Promise<void>)

Type declaration

    • (progess: number): Promise<void>
    • Parameters

      • progess: number

      Returns Promise<void>

playingHumans?: default<unknown, number, NPC | Player>[]
tickFlags?: TickFlag
ticks: number

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