Interface ICreatureEntityTypeOld
Properties
Optional
enemy
enemy
?: { attacks
: number; attempts
: number; breakAway
?: boolean; id
: number; type
: EntityType; }
Type declaration
-
attacks: number
-
attempts: number
-
Optional
breakAway?: boolean
-
id: number
-
id
id: number
Optional
owner
owner
?: { identifier
: string; type
: Player; } | { id
: number; type
: NPC; }
Optional
tameTime
tameTime?: number