Hierarchy

  • ICreatureEntityTypeOld

Properties

Properties

enemy?: {
    attacks: number;
    attempts: number;
    breakAway?: boolean;
    id: number;
    type: EntityType;
}

Type declaration

  • attacks: number
  • attempts: number
  • Optional breakAway?: boolean
  • id: number
  • type: EntityType
id: number
owner?: {
    identifier: string;
    type: Player;
} | {
    id: number;
    type: NPC;
}
tameTime?: number

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