Hierarchy

Properties

breakAway: boolean
combatNote?: any[]
creatureHitRange: IRange
damageEquipment: boolean
damageScale: number
damagedVehicle?: default
effectiveness: number
enemy: default | default<unknown, number, NPC | Player>
enemyDefense: number
enemyImmune: boolean
enemyRegen: boolean
maxParryingMultiplier: number
pityPointOfDamageChance: number
unhiding: false
willAttack: true

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