Hierarchy

Properties

ammoItem: undefined | default
ammunitionType: undefined | ItemType | ItemTypeGroup
attackSkill: SkillType
attackType: RangedWeapon
displayLevel?: ActionDisplayLevel
facingTile: default
human: default<unknown, number, NPC | Player>
pvp: boolean
rangedRequiredWeapon: undefined | default
usable: true
usableOnMove?: boolean

Whether this action is currently usable with the "auto-use" feature. Defaults to true

weapon: default
weaponDescription?: IItemDescription

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