Hierarchy

  • IReadableAlignment

Properties

cursed: number

The number of days since the last invocation/sacrifice.

deity: Deity

The current Deity aligned to.

  • Negative = Deity.Evil
  • 0 = Deity.Chaos
  • Positive = Deity.Good
evil: number

The current "evil" of the player. A positive integer from 0 to maximum value.

Deprecated

Are you sure you want to use this instead of value raw?

evilCap: number

The maximum "evil" that the player can have naturally (without bonuses). A positive integer.

fraction: number

A decimal number, 0 = neutral alignment, -1 = capped evil, 1 = capped good.

good: number

The current "good" of the player. A positive integer from 0 to maximum value.

Deprecated

Are you sure you want to use this instead of value raw?

goodCap: number

The maximum "good" that the player can have naturally (without bonuses). A positive integer.

value: number

The current actual alignment of the player. Good + Evil.

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