Readonly
cursedReadonly
deityThe current Deity aligned to.
Deity.Evil
Deity.Chaos
Deity.Good
Readonly
evilThe current "evil" of the player. A positive integer from 0 to maximum value.
Are you sure you want to use this instead of value
raw?
Readonly
evilThe maximum "evil" that the player can have naturally (without bonuses). A positive integer.
Readonly
fractionA decimal number, 0 = neutral alignment, -1 = capped evil, 1 = capped good.
Readonly
goodThe current "good" of the player. A positive integer from 0 to maximum value.
Are you sure you want to use this instead of value
raw?
Readonly
goodThe maximum "good" that the player can have naturally (without bonuses). A positive integer.
Readonly
valueThe current actual alignment of the player. Good + Evil.
Generated using TypeDoc
The number of days since the last invocation/sacrifice.