Readonly cursedReadonly deityThe current Deity aligned to.
Deity.EvilDeity.ChaosDeity.GoodReadonly evilThe current "evil" of the player. A positive integer from 0 to maximum value.
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Readonly evilThe maximum "evil" that the player can have naturally (without bonuses). A positive integer.
Readonly fractionA decimal number, 0 = neutral alignment, -1 = capped evil, 1 = capped good.
Readonly goodThe current "good" of the player. A positive integer from 0 to maximum value.
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Readonly goodThe maximum "good" that the player can have naturally (without bonuses). A positive integer.
Readonly valueThe current actual alignment of the player. Good + Evil.
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The number of days since the last invocation/sacrifice.