Adds a cold or fire damage type to a weapon.
Adds a property that emits skill bonus to anybody within range (3x3 square) of the doodad.
Adds a chance in which an item does reduce in durability when taking damage.
Increases a trap's damage.
Improves invoking and sacrifice chances.
Decreases item weight to a minimum of 0.1.
Adds "light" to any piece of equipment/weapon.
Increases defense value for anything equippable.
Increases an item's decay value, making it last longer.
Adds damage, range, and reduces stamina used when throwing items. It also removes the heavy item reduction when calculating the range.
Increases the illumination strength of torches/candles.
Increases the insulation effect of any equippable item or container.
Increases the player's max weight when equipped.
Increases the amount of weight/items that can be contained.
Adds tame length and disables chance to fail taming when attempting to offer to aberrant creatures.
Adds bonus durability to an item.
Increases the stats normally gained when consuming/using an item.
Increases attack value (for weapons and ammo).
Increases the preservation rate of a container of all contained items.
Adds a bonus to the item's civilization score value.
Adds a bonus to the growth speed for plants and mushrooms planted on it.
Increases the range in which a weapon can shoot a projectile or fishing pole/net can be thrown.
Has a chance to regenerate durability every turn.
Increases a skill when equipped.
Increases a stat when equipped.
Adds a property to equippables that will enhance the effect of consumables in a given stat.
Increases the stoking value of an item, adding more decay to a fire source.
Reduces the weight of each item contained within by a certain percentage if the item has reducedStoredItemsWeight set. This does not change the container's weight capacity.
Increases the merchant sell value on an item.
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Increased effectiveness (quality and chance) of crafts when using this in crafts.