Follows the owner and attacks enemies it sees
Attacks adjacent enemies (creatures when tamed)
Attacks enemies in sight(creatures when tamed)
Can move between z layers via cave entrances
Can swap tiles with the player
Stays in place and attacks things that pass by it
Never becomes scared, loses interest less often, becomes interested again faster
Follows the player at a close distance
Follows the player at a far distance
Follows the owner and never attacks, even when attacked itself or sees owner attacked
Can't be seen
Attacks player. Adds Chasing when in range of a player
Not currently wandering. This AI type is managed by the wander system. Do not put it in AI masks.
Only attacks randomly when player is adjacent
Cannot attack
Adds Fleeing when in range of a player
Never move
Does not move
Generated using TypeDoc
Flees from player, or chases player, based on whether the creature is scared or hostile