Hierarchy

  • ReplayLogEntry

Implements

Constructors

Properties

action?: Uint8Array
beforeSeed: number | Uint16Array
gameState?: string
playbackTime?: number
randomHistory?: IRandomHistory<any>[]
tickRealtime?: `${number},${number}`
time: number

Methods

  • Parameters

    • Optional recordingStartTime: number

    Returns ReplayLogEntry

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