Properties
Readonly
notifier
notifier
: { addCreature
: ((location
: INotificationLocation, creatureNotifierType
: CreatureNotifierType, type
: CreatureType, aberrant
?: boolean) => void); addItem
: ((location
: INotificationLocation, itemNotifierType
: ItemNotifierType, type
: DisplayableItemType) => void); addMarker
: ((location
: INotificationLocation, markerType
: Tamed, markerGuid
: string) => void); addNotifierIcon
: ((location
: INotificationLocation, type
: NotifierIconType) => void); addStat
: ((location
: INotificationLocation, type
: StatNotificationType, value
: number) => void); addStatus
: ((location
: INotificationLocation, status
: default, reason
: StatusChangeReason) => void); removeNotification
: ((location
: INotificationLocation, guid
: string) => void); resume
: (() => void); suspend
: (() => void); } = ...
Readonly
particle
particle
: { create
: ((tile
: default, particle
: IRGB, count
?: number, intensity
?: number) => void); } = ...
Type declaration
-
create: ((tile: default, particle: IRGB, count?: number, intensity?: number) => void)
-
- (tile: default, particle: IRGB, count?: number, intensity?: number): void
-
Parameters
-
-
particle: IRGB
-
count: number = 1
-
intensity: number = 5
Returns void
Readonly
renderers
Methods
add
- add(renderer: Renderer): boolean
-
Returns boolean
addOrUpdateOverlay
- addOrUpdateOverlay(tile: default, overlay: IOverlayInfo): void
-
Returns void
computeSpritesInViewport
- computeSpritesInViewport(origin: IVector4): void
-
Returns void
delete
- delete(): Promise<void>
-
Returns Promise<void>
getRenderersForIslandId
- getRenderersForIslandId(islandId?: `${number},${number}`): Renderer[]
-
Parameters
-
Optional
islandId: `${number},${number}`
getRenderersForObject
- getRenderersForObject(object: IVector4): Renderer[]
-
hasRendererForIsland
- hasRendererForIsland(island: default): boolean
-
Returns boolean
reinitialize
- reinitialize(): Promise<void>
-
Returns Promise<void>
remove
- remove(renderer: Renderer): boolean
-
Returns boolean
removeOverlay
- removeOverlay(tile: default, overlay: IOverlayInfo): void
-
Returns void
stop
- stop(): void
-
Returns void
updateRender
- updateRender(origin: undefined | IVector4 | `${number},${number}`, source: RenderSource, flag: UpdateRenderFlag): void
-
Parameters
-
origin: undefined | IVector4 | `${number},${number}`
-
-
Returns void
Tracks active Renderer instances for the client