Tracks active Renderer instances for the client

Hierarchy

  • default

Constructors

Properties

notifier: {
    addCreature: ((location: INotificationLocation, creatureNotifierType: CreatureNotifierType, type: CreatureType, aberrant?: boolean) => void);
    addItem: ((location: INotificationLocation, itemNotifierType: ItemNotifierType, type: DisplayableItemType) => void);
    addMarker: ((location: INotificationLocation, markerType: Tamed, markerGuid: string) => void);
    addNotifierIcon: ((location: INotificationLocation, type: NotifierIconType) => void);
    addStat: ((location: INotificationLocation, type: StatNotificationType, value: number) => void);
    addStatus: ((location: INotificationLocation, status: default, reason: StatusChangeReason) => void);
    removeNotification: ((location: INotificationLocation, guid: string) => void);
    resume: (() => void);
    suspend: (() => void);
} = ...

Type declaration

particle: {
    create: ((tile: default, particle: IRGB, count?: number, intensity?: number) => void);
} = ...

Type declaration

  • create: ((tile: default, particle: IRGB, count?: number, intensity?: number) => void)
      • (tile: default, particle: IRGB, count?: number, intensity?: number): void
      • Parameters

        • tile: default
        • particle: IRGB
        • count: number = 1
        • intensity: number = 5

        Returns void

renderers: Set<Renderer> = ...

Methods

  • Parameters

    Returns boolean

  • Parameters

    Returns void

  • Returns Promise<void>

  • Parameters

    • Optional islandId: `${number},${number}`

    Returns Renderer[]

  • Parameters

    Returns boolean

  • Returns Promise<void>

  • Parameters

    Returns boolean

  • Returns void

Generated using TypeDoc