Protected
_matchmakingOptional
bufferOptional
bufferOptional
bufferOptional
lastOptional
lastProtected
Readonly
logReadonly
matchmakingOptional
pidProtected
_clearProtected
onProtected
onProtected
queueSends data to the connection
True when sent, false when it was not sent and should be retried. Throws an error if something very bad happened
Data to send
Optional
length: numberGenerated using TypeDoc
Connects to the host either using Steam Networking, WebRTC, or WebSockets (in that order)