Protected _matchmakingOptional bufferOptional bufferOptional bufferOptional lastOptional lastProtected Readonly logReadonly matchmakingOptional pidProtected _clearProtected onProtected onProtected queueSends data to the connection
True when sent, false when it was not sent and should be retried. Throws an error if something very bad happened
Data to send
Optional length: numberGenerated using TypeDoc
Connects to the host either using Steam Networking, WebRTC, or WebSockets (in that order)