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multiplayer/dedicatedServer/ssh/SshCommandManager
default
Class default
Hierarchy
default
<
ISshCommand
>
default
Implements
ISshCommandManager
Index
Constructors
constructor
Properties
event
game
Methods
add
execute
get
get
Enum
Object
get
Log
Source
has
remove
setup
Constructors
constructor
new default
(
game
:
Game
)
:
default
Parameters
game:
Game
Returns
default
Properties
Readonly
event
event
:
IEventEmitter
<
default
,
{}
>
Readonly
game
game
:
Game
Methods
add
add
(
registration
:
ISshCommand
)
:
void
Parameters
registration:
ISshCommand
Returns
void
execute
execute
(
shell
:
default
, sshCommand
:
SshCommandType
, args
?:
string
)
:
Promise
<
SshCommandResult
>
Parameters
shell:
default
sshCommand:
SshCommandType
Optional
args:
string
Returns
Promise
<
SshCommandResult
>
get
get
(
type
:
number
)
:
ISshCommand
Parameters
type:
number
Returns
ISshCommand
Protected
get
Enum
Object
get
Enum
Object
(
)
:
typeof
SshCommandType
Returns
typeof
SshCommandType
Protected
get
Log
Source
get
Log
Source
(
)
:
string
Returns
string
has
has
(
type
:
number
)
:
boolean
Parameters
type:
number
Returns
boolean
remove
remove
(
type
:
number
)
:
void
Parameters
type:
number
Returns
void
setup
setup
(
instance
:
IGenericManager
<
ISshCommand
>
)
:
void
Parameters
instance:
IGenericManager
<
ISshCommand
>
Returns
void
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@Register
IDoodadDescription
IItemDescription
ITerrainDescription
ITileEventDescription
ICreatureDescription
In This Module
default
constructor
event
game
add
execute
get
get
Enum
Object
get
Log
Source
has
remove
setup
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