Class GameplayModifiersCollection<MODIFIER, ID, INSTANCE, INSTANCE_ARGS>

Type Parameters

Hierarchy

Constructors

Properties

args: INSTANCE_ARGS
event: IEventEmitter<GameplayModifiersCollection<MODIFIER, ID, INSTANCE, INSTANCE_ARGS>, IGameplayModifiersCollectionEvents>
initializedModifiers: Map<ID, INSTANCE> = ...
manager: default<MODIFIER, GetModifierId<MODIFIER>, GetModifierInstanceArgs<MODIFIER>>

Methods

  • Returns boolean

  • Parameters

    • source: StringableObject
    • ids: Iterable<ID>
    • uninitializeExisting: boolean = true

    Returns INSTANCE[]

  • Returns IteratorObject<ID>

  • Parameters

    • source: StringableObject

    Returns void

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