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game/inspection/InspectionsHandler
default
Class default
Abstract
Hierarchy
Host
<
IInspectionsHandlerEvents
>
default
default
ReferenceInspectionsHandler
Index
Constructors
constructor
Properties
context
event
inspections
Map
Methods
[iterator]
all
create
Inspection
Set
deregister
get
get
Inspect
Types
get
Inspections?
register
set
types
update
Inspections
update
Inspections
For
Type
make
Inspections
Set
Constructors
constructor
new default
(
context
:
InfoProviderContext
, inspectionsMap
?:
Map
<
InspectType
,
default
<
default
<
any
>
>
>
)
:
default
Parameters
context:
InfoProviderContext
inspectionsMap:
Map
<
InspectType
,
default
<
default
<
any
>
>
>
= ...
Returns
default
Properties
Protected
Readonly
context
context
:
InfoProviderContext
Readonly
event
event
:
IEventEmitter
<
default
,
IInspectionsHandlerEvents
>
Protected
Readonly
inspections
Map
inspections
Map
:
Map
<
InspectType
,
default
<
default
<
any
>
>
>
= ...
Methods
[iterator]
[iterator]
(
)
:
IteratorObject
<
[
InspectType
,
default
<
default
<
any
>
>
]
>
Returns
IteratorObject
<
[
InspectType
,
default
<
default
<
any
>
>
]
>
all
all
(
)
:
IteratorObject
<
[
InspectType
,
default
<
default
<
any
>
>
]
>
Returns
IteratorObject
<
[
InspectType
,
default
<
default
<
any
>
>
]
>
Protected
create
Inspection
Set
create
Inspection
Set
(
...
values
:
IterableOr
<
undefined
|
default
<
any
>
>
[]
)
:
default
<
default
<
any
>
>
Parameters
Rest
...
values:
IterableOr
<
undefined
|
default
<
any
>
>
[]
Returns
default
<
default
<
any
>
>
deregister
deregister
(
)
:
void
Returns
void
get
get
<
TYPE
>
(
inspectType
:
InspectType
)
:
undefined
|
default
<
ResolvedInspection
<
TYPE
>
>
Type Parameters
TYPE
extends
InspectType
Parameters
inspectType:
InspectType
Returns
undefined
|
default
<
ResolvedInspection
<
TYPE
>
>
get
Inspect
Types
get
Inspect
Types
(
)
:
InspectType
[]
Returns
InspectType
[]
Protected
Optional
get
Inspections
get
Inspections
(
inspectType
:
InspectType
)
:
default
<
default
<
any
>
>
Parameters
inspectType:
InspectType
Returns
default
<
default
<
any
>
>
register
register
(
)
:
void
Returns
void
set
set
(
inspectType
:
InspectType
, inspections
:
default
<
default
<
any
>
>
)
:
Map
<
InspectType
,
default
<
default
<
any
>
>
>
Parameters
inspectType:
InspectType
inspections:
default
<
default
<
any
>
>
Returns
Map
<
InspectType
,
default
<
default
<
any
>
>
>
types
types
(
)
:
IteratorObject
<
InspectType
>
Returns
IteratorObject
<
InspectType
>
Protected
update
Inspections
update
Inspections
(
...
inspectTypes
:
InspectType
[]
)
:
void
Parameters
Rest
...
inspectTypes:
InspectType
[]
Returns
void
Protected
update
Inspections
For
Type
update
Inspections
For
Type
(
inspectType
:
InspectType
, inspections
:
default
<
default
<
any
>
>
)
:
void
Parameters
inspectType:
InspectType
inspections:
default
<
default
<
any
>
>
Returns
void
Static
make
Inspections
Set
make
Inspections
Set
(
...
values
:
IterableOr
<
undefined
|
default
<
any
>
>
[]
)
:
default
<
default
<
any
>
>
Parameters
Rest
...
values:
IterableOr
<
undefined
|
default
<
any
>
>
[]
Returns
default
<
default
<
any
>
>
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IDoodadDescription
IItemDescription
ITerrainDescription
ITileEventDescription
ICreatureDescription
In This Module
default
constructor
context
event
inspections
Map
[iterator]
all
create
Inspection
Set
deregister
get
get
Inspect
Types
get
Inspections?
register
set
types
update
Inspections
update
Inspections
For
Type
make
Inspections
Set
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