Constructors
constructor
- new StatusEffectList(context: default): StatusEffectList
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Methods
bad
- bad<TYPE>(type: undefined | false | TYPE, ...args: StatusEffectTypeArguments[TYPE]): StatusEffectList
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Parameters
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type: undefined | false | TYPE
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get
- get(): StatusEffect[]
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getSkillThresholds
- getSkillThresholds(): undefined | ISkillThresholds
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good
- good<TYPE>(type: undefined | false | TYPE, ...args: StatusEffectTypeArguments[TYPE]): StatusEffectList
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Parameters
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type: undefined | false | TYPE
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neutral
- neutral<TYPE>(type: undefined | false | TYPE, ...args: StatusEffectTypeArguments[TYPE]): StatusEffectList
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Parameters
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type: undefined | false | TYPE
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passChance
- passChance(revealedAt?: number): StatusEffectList
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setSkillThresholds
- setSkillThresholds<THRESHOLDS>(skill: SkillType, ...thresholds: THRESHOLDS): THRESHOLDS
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Type Parameters
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THRESHOLDS extends number[]
Parameters
-
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Rest
...thresholds: THRESHOLDS
Returns THRESHOLDS
veryBad
- veryBad<TYPE>(type: undefined | false | TYPE, ...args: StatusEffectTypeArguments[TYPE]): StatusEffectList
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Parameters
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type: undefined | false | TYPE
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veryGood
- veryGood<TYPE>(type: undefined | false | TYPE, ...args: StatusEffectTypeArguments[TYPE]): StatusEffectList
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Parameters
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type: undefined | false | TYPE
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