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ui/screen/screens/game/util/movement/MovementHandler
default
Class default
Hierarchy
Host
<
IMovementHandlerEvents
>
default
Index
Constructors
constructor
Properties
event
walk
To
Tile
Handler
Accessors
surface
Methods
deregister
face
Towards
Mouse
on
Face
Direction
on
Face
Down
on
Idle
on
Move
on
Move
Complete
on
Move
Direction
on
Move
Start
on
Move
To
Tile
on
Release
Move
Bind
register
Constructors
constructor
new default
(
surface
:
default
<
HTMLElement
>
)
:
default
Parameters
surface:
default
<
HTMLElement
>
Returns
default
Properties
Readonly
event
event
:
IEventEmitter
<
default
,
IMovementHandlerEvents
>
= ...
Readonly
walk
To
Tile
Handler
walk
To
Tile
Handler
:
default
Accessors
surface
get
surface
(
)
:
default
<
HTMLElement
>
Returns
default
<
HTMLElement
>
Methods
deregister
deregister
(
)
:
default
Returns
default
face
Towards
Mouse
face
Towards
Mouse
(
api
?:
Pick
<
IBindHandlerApi
,
"mouse"
>
)
:
void
Parameters
api:
Pick
<
IBindHandlerApi
,
"mouse"
>
= InputManager
Returns
void
Protected
on
Face
Direction
on
Face
Direction
(
api
?:
Pick
<
IBindHandlerApi
,
"input"
|
"mouse"
>
)
:
boolean
Parameters
api:
Pick
<
IBindHandlerApi
,
"input"
|
"mouse"
>
= InputManager
Returns
boolean
Protected
on
Face
Down
on
Face
Down
(
api
:
IBindHandlerApi
)
:
boolean
Parameters
api:
IBindHandlerApi
Returns
boolean
Protected
on
Idle
on
Idle
(
api
:
IBindHandlerApi
)
:
boolean
Parameters
api:
IBindHandlerApi
Returns
boolean
Protected
on
Move
on
Move
(
api
:
IBindHandlerApi
)
:
boolean
Parameters
api:
IBindHandlerApi
Returns
boolean
Protected
on
Move
Complete
on
Move
Complete
(
)
:
void
Returns
void
Protected
on
Move
Direction
on
Move
Direction
(
api
:
IBindHandlerApi
)
:
boolean
Parameters
api:
IBindHandlerApi
Returns
boolean
Protected
on
Move
Start
on
Move
Start
(
)
:
void
Returns
void
Protected
on
Move
To
Tile
on
Move
To
Tile
(
api
:
IBindHandlerApi
)
:
boolean
Parameters
api:
IBindHandlerApi
Returns
boolean
Protected
on
Release
Move
Bind
on
Release
Move
Bind
(
api
:
IBindHandlerApi
)
:
void
Parameters
api:
IBindHandlerApi
Returns
void
register
register
(
)
:
default
Returns
default
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@Register
IDoodadDescription
IItemDescription
ITerrainDescription
ITileEventDescription
ICreatureDescription
In This Module
default
constructor
event
walk
To
Tile
Handler
surface
deregister
face
Towards
Mouse
on
Face
Direction
on
Face
Down
on
Idle
on
Move
on
Move
Complete
on
Move
Direction
on
Move
Start
on
Move
To
Tile
on
Release
Move
Bind
register
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