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ui/screen/screens/game/static/actions/ActionSlotTooltip
default
Class default
Hierarchy
default
<
ActionSlotInspectionsList
,
[
slot
:
ActionSlot
]
>
default
Index
Constructors
constructor
Properties
current
event
Methods
get
Tooltip
Class
initialize
Hints
initialize
Inspections
initialize
Tooltip
on
Init
Inspections
on
Move
To
Island
on
Update
Tooltip
Position
remove
update
Tooltip
Position
Constructors
constructor
new default
(
)
:
default
Returns
default
Properties
Protected
current
current
:
undefined
|
IInspectionsTooltipHandlerCurrent
<
ActionSlotInspectionsList
,
[
slot
:
ActionSlot
]
>
Readonly
event
event
:
IEventEmitter
<
default
,
IInspectionsTooltipHandlerEvents
<
ActionSlotInspectionsList
,
[
slot
:
ActionSlot
]
>
>
= ...
Methods
Protected
get
Tooltip
Class
get
Tooltip
Class
(
)
:
string
[]
Returns
string
[]
Protected
initialize
Hints
initialize
Hints
(
hints
:
InspectionTooltipHints
, slot
:
ActionSlot
)
:
void
Parameters
hints:
InspectionTooltipHints
slot:
ActionSlot
Returns
void
Protected
initialize
Inspections
initialize
Inspections
(
slot
:
ActionSlot
)
:
ActionSlotInspectionsList
Parameters
slot:
ActionSlot
Returns
ActionSlotInspectionsList
initialize
Tooltip
initialize
Tooltip
(
tooltip
:
default
,
...
args
:
[
slot
:
ActionSlot
]
)
:
Promise
<
void
>
Parameters
tooltip:
default
Rest
...
args:
[
slot
:
ActionSlot
]
Returns
Promise
<
void
>
on
Init
Inspections
on
Init
Inspections
(
handler
:
(
(
inspections
:
ActionSlotInspectionsList
)
=>
any
)
)
:
void
Parameters
handler:
(
(
inspections
:
ActionSlotInspectionsList
)
=>
any
)
(
inspections
:
ActionSlotInspectionsList
)
:
any
Parameters
inspections:
ActionSlotInspectionsList
Returns
any
Returns
void
Protected
on
Move
To
Island
on
Move
To
Island
(
)
:
void
Returns
void
Protected
on
Update
Tooltip
Position
on
Update
Tooltip
Position
(
position
:
default
)
:
void
Parameters
position:
default
Returns
void
remove
remove
(
tooltip
?:
undefined
|
IInspectionsTooltipHandlerCurrent
<
ActionSlotInspectionsList
,
[
slot
:
ActionSlot
]
>
)
:
Promise
<
void
>
Parameters
tooltip:
undefined
|
IInspectionsTooltipHandlerCurrent
<
ActionSlotInspectionsList
,
[
slot
:
ActionSlot
]
>
= ...
Returns
Promise
<
void
>
Protected
update
Tooltip
Position
update
Tooltip
Position
(
)
:
void
Returns
void
Settings
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@Register
IDoodadDescription
IItemDescription
ITerrainDescription
ITileEventDescription
ICreatureDescription
In This Module
default
constructor
current
event
get
Tooltip
Class
initialize
Hints
initialize
Inspections
initialize
Tooltip
on
Init
Inspections
on
Move
To
Island
on
Update
Tooltip
Position
remove
update
Tooltip
Position
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