Hierarchy

  • default

Constructors

Properties

attackAnimations: ISpriteInfoList = {}
corpses: ISpriteInfoList = {}
creatures: ISpriteInfoList = {}
doodads: ISpriteInfoList = {}
immune: ISpriteInfo
items: ISpriteInfoList = {}
itemsEquipped: ISpriteInfoList = {}
itemsSmall: ISpriteInfoList = {}
notifiers: ISpriteInfoList = {}
npcs: ISpriteInfoList = {}
overlay: ISpriteInfoList = {}
playerBody: ISpriteInfo
playerHairstyles: ISpriteInfoList = {}
playerSleeping: ISpriteInfo
shadow: ISpriteInfo
sleeps: ISpriteInfoList = {}
statusEffectIcons: ISpriteInfoList = {}
statusEffectOverlays: ISpriteInfoList = {}
tileEvents: ISpriteInfoList = {}
vehicles: ISpriteInfoList = {}

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