Protected
layersReadonly
priorityProtected
tintsThe render layer this should render on (body, clothes, or hair).
The line of the default sprite this status effect should render from.
Optional
priority: numberThe priority of this layer relative to other layers in the same render layer.
Adds a new render layer.
The render layer this should render on (body, clothes, or hair).
A function that takes a function to be used for rendering any sprites over the player.
Optional
priority: numberThe priority of this layer relative to other layers in the same render layer.
Renders any images for the given render layer, using the given render function.
Protected
renderOptional
shouldReturn false
to cancel rendering of the given layer.
Generated using TypeDoc
Adds a new render layer.