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multiplayer/matchmaking/Matchmaking
Matchmaking
Class Matchmaking
Hierarchy
Matchmaking
Implements
IMatchmaking
Index
Constructors
constructor
Methods
connect
disconnect
get
Channel
get
Identifier
is
Connected
send
Constructors
constructor
new
Matchmaking
(
info
:
IMatchmakingInfo
, onConnected
:
(
(
matchmaking
:
IMatchmaking
)
=>
void
)
, onCloseOrError
:
(
(
matchmaking
:
IMatchmaking
)
=>
void
)
, onMessage
:
(
(
matchmaking
:
IMatchmaking
, message
:
ArrayBuffer
|
MatchmakingMessageData
)
=>
Promise
<
void
>
)
)
:
Matchmaking
Parameters
info:
IMatchmakingInfo
onConnected:
(
(
matchmaking
:
IMatchmaking
)
=>
void
)
(
matchmaking
:
IMatchmaking
)
:
void
Parameters
matchmaking:
IMatchmaking
Returns
void
onCloseOrError:
(
(
matchmaking
:
IMatchmaking
)
=>
void
)
(
matchmaking
:
IMatchmaking
)
:
void
Parameters
matchmaking:
IMatchmaking
Returns
void
onMessage:
(
(
matchmaking
:
IMatchmaking
, message
:
ArrayBuffer
|
MatchmakingMessageData
)
=>
Promise
<
void
>
)
(
matchmaking
:
IMatchmaking
, message
:
ArrayBuffer
|
MatchmakingMessageData
)
:
Promise
<
void
>
Parameters
matchmaking:
IMatchmaking
message:
ArrayBuffer
|
MatchmakingMessageData
Returns
Promise
<
void
>
Returns
Matchmaking
Methods
connect
connect
(
)
:
void
Returns
void
disconnect
disconnect
(
)
:
void
Returns
void
get
Channel
get
Channel
(
)
:
string
Returns
string
get
Identifier
get
Identifier
(
)
:
string
Returns
string
is
Connected
is
Connected
(
)
:
boolean
Returns
boolean
send
send
(
data
:
ArrayBuffer
|
Uint8Array
|
MatchmakingMessageData
, channel
?:
string
)
:
void
Parameters
data:
ArrayBuffer
|
Uint8Array
|
MatchmakingMessageData
Optional
channel:
string
Returns
void
Settings
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@Register
IDoodadDescription
IItemDescription
ITerrainDescription
ITileEventDescription
ICreatureDescription
In This Module
Matchmaking
constructor
connect
disconnect
get
Channel
get
Identifier
is
Connected
send
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