Type Parameters

  • DATA = any

Hierarchy

Constructors

Properties

args: [default<number>?]
options: IGameOptionsPartial = {}
random: Random<IRandomGenerator<any>>

Accessors

  • get player(): undefined | default<number>
  • Returns undefined | default<number>

Methods

  • Returns undefined | DATA

  • Parameters

    • entity: default<unknown, number, unknown, unknown>

    Returns boolean

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