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game/item/ItemFinder
default
Class default
Hierarchy
Host
<
IItemFinderEvents
>
default
default
Index
Constructors
constructor
Properties
event
Methods
all
best
dispose
mark
Dirty
on
Container
Item
Add
on
Container
Item
Remove
on
Item
State
Change
on
Load
On
Island
track
Constructors
constructor
new default
(
human
:
default
<
number
>
, container
:
IContainer
, options
?:
IItemFinderOptions
)
:
default
Parameters
human:
default
<
number
>
container:
IContainer
options:
IItemFinderOptions
= {}
Returns
default
Properties
Readonly
event
event
:
IEventEmitter
<
default
,
IItemFinderEvents
>
= ...
Methods
all
all
(
)
:
default
[]
Returns
default
[]
best
best
(
)
:
undefined
|
default
Returns
undefined
|
default
dispose
dispose
(
)
:
default
Returns
default
mark
Dirty
mark
Dirty
(
)
:
void
Returns
void
Protected
on
Container
Item
Add
on
Container
Item
Add
(
items
:
default
, itemsAdded
:
default
[]
, containerAddedTo
:
IContainer
)
:
void
Parameters
items:
default
itemsAdded:
default
[]
containerAddedTo:
IContainer
Returns
void
Protected
on
Container
Item
Remove
on
Container
Item
Remove
(
items
:
default
, itemsRemoved
:
default
[]
, containerRemovedFrom
?:
IContainer
)
:
void
Parameters
items:
default
itemsRemoved:
default
[]
Optional
containerRemovedFrom:
IContainer
Returns
void
Protected
on
Item
State
Change
on
Item
State
Change
(
item
:
default
)
:
void
Parameters
item:
default
Returns
void
Protected
on
Load
On
Island
on
Load
On
Island
(
player
:
default
)
:
void
Parameters
player:
default
Returns
void
track
track
(
)
:
default
Returns
default
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Navigation
Modding Guide
Module Index
Common Modules
@Register
IDoodadDescription
IItemDescription
ITerrainDescription
ITileEventDescription
ICreatureDescription
In This Module
default
constructor
event
all
best
dispose
mark
Dirty
on
Container
Item
Add
on
Container
Item
Remove
on
Item
State
Change
on
Load
On
Island
track
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