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game/island/automation/Automation
Automation
Class Automation
Hierarchy
Automation
Index
Constructors
constructor
Methods
add
Step
set
Initial
State
set
Repeat
start
stop
Constructors
constructor
new
Automation
(
)
:
Automation
Returns
Automation
Methods
add
Step
add
Step
(
step
:
AutomationStep
)
:
Automation
Parameters
step:
AutomationStep
Returns
Automation
set
Initial
State
set
Initial
State
(
initialState
:
IAutomationInitialState
)
:
Automation
Parameters
initialState:
IAutomationInitialState
Returns
Automation
set
Repeat
set
Repeat
(
repeat
:
boolean
, delay
?:
number
)
:
Automation
Parameters
repeat:
boolean
Optional
delay:
number
Returns
Automation
start
start
(
human
:
default
<
number
>
)
:
Promise
<
void
>
Parameters
human:
default
<
number
>
Returns
Promise
<
void
>
stop
stop
(
)
:
void
Returns
void
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@Register
IDoodadDescription
IItemDescription
ITerrainDescription
ITileEventDescription
ICreatureDescription
In This Module
Automation
constructor
add
Step
set
Initial
State
set
Repeat
start
stop
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