An island that won't exist for long

Hierarchy

  • TransientIsland

Properties

island: default

Methods

  • Creates a human you can do stuff with

    Returns

    Human

    Parameters

    • Optional spawnPoint: IVector3

      Spawn point. Set to undefined to use the default island spawn point

    • Optional facingDirection: East | North | West | South

      Direction they should face when spawing

    • Optional copyFromHumanOptions: ICopyHumanOptions

      Human object to copy customizations, items, and vehicles from

    Returns default<number>

  • Returns void

  • Returns `${number},${number}`

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