Readonly islandCreates a human you can do stuff with
Human
Optional spawnPoint: IVector3Spawn point. Set to undefined to use the default island spawn point
Optional facingDirection: East | North | West | SouthDirection they should face when spawing
Optional copyFromHumanOptions: ICopyHumanOptionsHuman object to copy customizations, items, and vehicles from
Static createOptional islandOptions: Partial<IIslandLoadOptions>Static createGenerated using TypeDoc
An island that won't exist for long