Hierarchy

Constructors

Properties

island: default
objects: SaferArray<default>

Accessors

  • get game(): Game
  • Returns Game

  • get length(): number
  • Returns number

Methods

  • Parameters

    • type: CreatureType
    • tile: default
    • Optional decay: number
    • Optional aberrant: boolean
    • Optional name: string
    • Optional qualityBonus: number
    • Optional respawned: number

    Returns undefined | default

  • Called when this object manager is not used anymore (after it was saved!)

    Returns void

  • Returns number

  • Parameters

    • id: number

    Returns undefined | default

  • Returns void

  • Parameters

    Returns void

  • Returns void

  • Parameters

    • id: number
    • value: undefined | default

    Returns void

  • Returns void

Generated using TypeDoc