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command/CommandManager
default
Class default
Hierarchy
default
<
ICommand
>
default
Implements
ICommandManager
Index
Constructors
constructor
Properties
event
game
Methods
add
execute
get
get
Enum
Object
get
Source
has
remove
setup
Constructors
constructor
new default
(
game
:
Game
)
:
default
Parameters
game:
Game
Returns
default
Properties
event
event
:
IEventEmitter
<
default
,
ICommandManagerEvents
>
Readonly
game
game
:
Game
Methods
add
add
(
registration
:
ICommand
)
:
void
Parameters
registration:
ICommand
Returns
void
execute
execute
(
player
:
default
, cmd
:
Command
, args
?:
string
)
:
void
Parameters
player:
default
cmd:
Command
Optional
args:
string
Returns
void
get
get
(
type
:
number
)
:
ICommand
Parameters
type:
number
Returns
ICommand
Protected
get
Enum
Object
get
Enum
Object
(
)
:
any
Returns
any
Protected
get
Source
get
Source
(
)
:
LogSource
Returns
LogSource
has
has
(
type
:
number
)
:
boolean
Parameters
type:
number
Returns
boolean
remove
remove
(
type
:
number
)
:
void
Parameters
type:
number
Returns
void
setup
setup
(
instance
:
IGenericManager
<
ICommand
>
)
:
void
Parameters
instance:
IGenericManager
<
ICommand
>
Returns
void
Settings
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@Register
IDoodadDescription
IItemDescription
ITerrainDescription
ITileEventDescription
ICreatureDescription
In This Module
default
constructor
event
game
add
execute
get
get
Enum
Object
get
Source
has
remove
setup
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