Allow multiple of the same type of tile event to be placed on top of each other.
Whether the tile event prevents things such as carving, digging, movement, etc.
Can the tile event burn when fire is on the same tile as it?
Prevents the event from being created on these types
When more than three puddles of water exist on a tile, they create the this terrain type when it lower than "Cold" on the tile.
A replacement image to use. Used in modding.
Set to true when we don't want to load a graphic or show tooltips for the event.
Whether this is a "minor" tile event. Minor tile events are rendered as faded, small text in tooltips rather than large headings.
When more than three puddles of water exist on a tile, they create the this terrain type.
Is the event made of water? These can put out fires if they are on the same tile as them.
Gets the temperature produced by this tile event. Positive values are "heat", negative values are "cold".
Refer to the values of the
Temperature enum to see the possible range.
If this method is not implemented, or it returns
Temperature.Neutral is used.
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