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Interface ITile

Hierarchy

  • {}
    • ITile

Index

Properties

Optional corpses

corpses: Corpse[]

Optional creature

creature: Creature

data

data: number

Optional doodad

doodad: Doodad

Optional events

events: TileEvent[]

Optional npc

npc: NPC

Optional overlays

overlays: IOverlayInfo[]

Optional quality

quality: Quality

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