The water terrain type that is a step above, or a less deep version of itself (which has specific rules based on the biometype).
The reversed or contaminated type that this water turns into.
Puddles will cool down tiles and create the following TerrainType on this tile.
Bases the durability on an item type. Any item that has a SetDown action should have this set for the matching terrain type.
Item that defines the decay amount when this doodad is melting.
Array of tile events that are spawned when terrain decays (or melts).
The type of puddle it produces when splashed.
The temperature produced by this terrain. When not provided, uses
Base version of the water used for tilemapping.
Terrain that water tile becomes when dug up using the dig action.
Terrain that a tile becomes when routed using the dig action.
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