Emitted when the close button is pressed in the dialog, or when the
close method is called.
This event is handled by the GameScreen.
IterableOf<Dialog> containing sibling dialogs. The list may contain this dialog.
Emitted after all fields decorated with
@Save are loaded
Emitted when the dialog is moved
Emitted when the settings button is pressed in the dialog.
Emitted when the dialog is resized
The note that was shown
Emitted when the dialog panel changes
The string or number representing the panel that was switched to
The panel that was switched to
false to cancel removal.
Generated using TypeDoc