A bonus value to apply to the stat.
A multiplier for the speed at which the stat changes
1 is "default",
0 is "none",
2 is "two times speed"
The number that stats increase by each gain. By default, this is "1".
If the given value is a decimanl number less than or equal to
1, sets the stat value to a percentage of the max.
Otherwise, sets the stat to the given value.
The max value of the stat, or
undefined if it should be generated randomly
A float or number to multiply against the maxValue after being generated randomly or set via custom options. Used specifically for milestone modifiers currently.
Generated using TypeDoc