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Interface IDoodadDescription

Hierarchy

Index

Properties

Optional allowedTiles

allowedTiles: TerrainType[]

Optional animated

animated: boolean

Optional blockDig

blockDig: boolean

Optional blockJump

blockJump: boolean

Optional blockMove

blockMove: boolean

Optional canPickupWithoutTool

canPickupWithoutTool: boolean

Optional causesStatus

causesStatus: StatusType[]

Optional caveGrow

caveGrow: boolean

Optional damage

damage: number

Optional decayMax

decayMax: number

Optional description

description: string

Optional disableDrop

disableDrop: boolean

Optional fire

fire: boolean

Optional flammable

flammable: boolean

Optional garden

garden: boolean

Optional graphicVariation

graphicVariation: boolean

Optional group

Optional growing

growing: boolean

Optional growth

growth: DoodadType

Optional imagePath

imagePath: string

Optional isLocked

isLocked: boolean

Optional lightSource

lightSource: number

Optional lit

Optional mod

mod: number

Optional name

name: string

Optional onBurn

onBurn: ItemType

particles

particles: IRGB

Optional prefix

prefix: string

Optional reduceDurabilityOnGather

reduceDurabilityOnGather: boolean

Optional repairable

repairable: boolean

Optional resource

resource: IDoodadResource[]

Optional revert

revert: DoodadType

Optional skillUse

skillUse: SkillType

Optional spreadMax

spreadMax: number

Optional stokable

stokable: boolean

Optional suffix

suffix: string

Optional tall

tall: boolean

Optional trample

trample: boolean

Optional trap

trap: boolean

Optional trapDamage

trapDamage: number

Optional variation

variation: boolean

Optional waterSource

waterSource: boolean

Optional waterStill

waterStill: boolean

Optional weightCapacity

weightCapacity: number

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