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Interface IDoodadDescription

Hierarchy

Index

Properties

Optional allowedTiles

allowedTiles: TerrainType[]

Optional blockDig

blockDig: boolean

Optional blockJump

blockJump: boolean

Optional blockLos

blockLos: boolean

Optional blockMove

blockMove: boolean

Optional canBreak

canBreak: boolean

Optional canGrow

canGrow: boolean

Optional canGrowInCaves

canGrowInCaves: boolean

Optional canStoke

canStoke: boolean

Optional canTrample

canTrample: boolean

Optional causesStatus

causesStatus: StatusType[]

Optional damage

damage: number

Optional decayMax

decayMax: number

Optional description

description: string

Optional disableDrop

disableDrop: boolean

Optional gather

Optional gatherSkillUse

gatherSkillUse: SkillType

Optional graphicVariation

graphicVariation: boolean

Optional group

Optional growthCycle

growthCycle: boolean

Optional growthParticles

growthParticles: IDoodadParticles

Optional harvest

Optional imagePath

imagePath: string

Optional isAnimated

isAnimated: boolean

Optional isClosedDoor

isClosedDoor: boolean

Optional isDoor

isDoor: boolean

Optional isFence

isFence: boolean

Optional isFlammable

isFlammable: boolean

Optional isFungi

isFungi: boolean

Optional isGate

isGate: boolean

Optional isLitTorch

isLitTorch: boolean

Optional isLocked

isLocked: boolean

Optional isRepairable

isRepairable: boolean

Optional isTall

isTall: boolean

Optional isTrap

isTrap: boolean

Optional isTree

isTree: boolean

Optional isUnlitTorch

isUnlitTorch: boolean

Optional isWall

isWall: boolean

Optional isWaterSource

isWaterSource: boolean

Optional lit

Optional modIndex

modIndex: number

Optional name

name: string

Optional onBurn

onBurn: ItemType

particles

particles: IRGB

Optional pickUp

pickUp: ItemType[]

Optional pickUpCanHurtHands

pickUpCanHurtHands: boolean

Optional prefix

prefix: string

Optional providesFire

providesFire: boolean

Optional providesLight

providesLight: number

Optional reduceDurabilityOnGather

reduceDurabilityOnGather: boolean

Optional revert

revert: DoodadType

Optional skillUse

skillUse: SkillType

Optional spawnOnTerrain

spawnOnTerrain: TerrainType[]

Optional spreadMax

spreadMax: number

Optional suffix

suffix: string

Optional trapDamage

trapDamage: number

Optional waterStill

waterStill: boolean

Optional weightCapacity

weightCapacity: number

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