Options
All
  • Public
  • Public/Protected
  • All
Menu

Interface ICreatureDescription

Hierarchy

Index

Properties

Optional aberrantBlood

aberrantBlood: IRGB

Optional acceptedItems

acceptedItems: [ItemType | ItemTypeGroup]

ai

ai: AiType

Optional blood

blood: IRGB

Optional canCauseStatus

canCauseStatus: StatusType[]

damageType

damageType: DamageType

defense

defense: Defense

Optional description

description: string

Optional fishable

fishable: boolean

Optional jumpOver

jumpOver: boolean

Optional lightSource

lightSource: boolean

Optional loot

Optional lootGroup

lootGroup: LootGroupType

Optional makeNoise

makeNoise: boolean

maxatk

maxatk: number

maxhp

maxhp: number

minatk

minatk: number

minhp

minhp: number

Optional modIndex

modIndex: number

moveType

moveType: MoveType

Optional name

name: string

Optional noCorpse

noCorpse: boolean

Optional prefix

prefix: string

reputation

reputation: number

Optional respawn

respawn: boolean

Optional spawnGroup

spawnGroup: SpawnGroup[]

Optional spawnOnBenignity

spawnOnBenignity: boolean

Optional spawnReputation

spawnReputation: number

spawnTiles

spawnTiles: SpawnableTiles

Optional suffix

suffix: string

Optional tamingDifficulty

tamingDifficulty: number

Optional waterAnimations

waterAnimations: boolean

Generated using TypeDoc